Civilization 6, the next installment in Sid Meier’s long-running Civ franchise, was published on Friday. Have you heard that? It sounds like a thousand PCs are starting up.
Everyone who has played Civ for more than 25 years knows how frustrating the first few turns can be. Here are four things to bear in mind during your early turns in Civ 6 if you’re a budding world leader who hasn’t spent much time with the game yet. Ready? Let’s speak about strategy for a moment.
1. In Civ 6, actions have many more ramifications than ever before.
Civ 6’s research differs significantly from that of previous Civ games, and this has repercussions for how your civilization’s early days will unfold. Research into a related discipline can also be aided by actions such as discovering significant places or winning fights. If a device detects a body of water, you may be rewarded immediate advancement toward a sailing-related technology.
You can obtain these advantages even if you haven’t started researching the technology in question, which means that when you do start investigating it, you’ll have a head start, cutting down on research time.
In other words, players who don’t want to focus on a strong science or cultural infrastructure can still make a big influence by focusing on the necessary Techs and Civics. Simply pick a Tech or Civic to rush, figure out what causes its eureka moment, and play accordingly.
What are the chances? Your warmongering Civ might be able to construct the Alhambra sooner than that sluggard Science player.
2. In Civ 6, concurrent tech and civics research offers up new possibilities faster.
In Civ 6, there are two independent research branches called Tech and Civics, and doubling up on your research will significantly speed up your first 100 turns.
If you’ve been a long-time Civ player, you’ve probably observed that among the technological triumphs that make up the majority of the tech tree, there have always been items that seem out of place. Democracy and Communism, for example. These are government kinds, not democracies.
Civ 6 divides government into its topic of inquiry, Civics. A certain amount of Policies can be supported by each form of government you unlock. Policies give tiny advantages to your civilization’s performance, such as enhanced production of culture generation, which can be employed to speed up early game development.
3. In Civ 6, more options equals faster gameplay.
Because research is split into two lines, it can feel like Civ 6 is tossing a lot more upgrades at you than usual. In comparison to other Empire games, you may find yourself making more decisions about how to construct your civilization in less time.
However, Civ 6 breaks down the decision-making process for how to evolve your civilization into manageable parts. Rather than making a lot of big judgments, you have to deal with a lot of minor ones on a regular basis.
Rather than seeming overpowering, this incorporates more social and technological research into the moment-to-moment action, speeding up the first 100 turns.
4. Whether you want to or not, take a break from the Builders in Civ 6.
The days of having a single veteran worker automatically create roads and improvements in each of your cities are over, at least for the time being. In Civ 6, function Object() { [native code] } units will become exhausted after completing each large activity, such as clearing a forest or constructing a farm.
During your first 100 days, keep an eye on how many builders you have active and under construction. Those constructors can swiftly deplete your resources. Use them wisely, as each building unit represents a significant investment in early game resources.
When planning your builder production and city development plans, keep in mind the necessity to establish Districts in Civilization 6, a new mechanic in the game.
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