Civilization VI features something for everyone, whether you’re a novice city builder or a seasoned Civ veteran. Civ VI contains two full expansions: Rise and Fall and Gathering Storm, in addition to the main game. 2K Games has also revealed a season pass that will last until 2021 and will include six new game modes, nine new leaders, and other features. If you’re new to the game or want to revisit an old favorite, our Civ VI hints can help you get started.
What is the best way to win in Civilization VI?
Before we delve into any of our Civ VI strategies, let’s talk about how to win the game. This cannot be emphasized enough. If you want to succeed in Civilization VI, you must concentrate on a single win condition, especially at higher difficulty levels. Spreading your efforts thin will only result in failure.
Science, Culture, Domination, Religion, Diplomacy, and Score are the six methods to win in a standard game. The sole win condition not present in the original game is diplomacy (it comes from Gathering Storm).
Although there are certain requirements for each win, depending on which expansions you have, you may need to complete different measures during your playthrough.
How to Win a Scientific Battle
Three factors are required for a Science victory: Establish a Martian colony by launching a satellite, landing a human on the moon, and launching a satellite. If you also have the Gathering Storm expansion, there are some further procedures to take. Overall, we believe that this is the most straightforward victory condition to obtain, making it ideal for beginners.
Science successes rely on science. If you choose a civilization with a strong scientific base, you’ll have an easier time meeting this win criterion. For reasons we’ll explain, civilizations with strong production can also have an edge.
You’ll want to plan your cities in such a way that they are as scientific as possible. This includes locating Campus districts near mountains and rainforests, which yield an adjacency bonus.
But don’t forget about output. After you’ve researched the technology needed to start launching rockets, you’ll need to build them, which takes a lot of time and effort. Look for city sites that can be improved with a large number of mines. Mines and timber mills provide significant adjacency incentives to Industrial Zone districts.
Last but not least, don’t forget about the Eureka system. In Civilization VI, each technology has a eureka goal. You’ll get a substantial boost for researching that technology if you complete it. Having a Eureka moment can help you gain an advantage in the science race.
Because opponents find it tough to block you, science triumph is quite easy to acquire. The major danger to be aware of is early aggression. If you can escape any early wars and succeed in developing the most knowledge, opponents will find it tough to conquer you due to your technological advantage. In the late game, enemy spies can disrupt your districts, but you can protect yourself by constructing your own spies and sending them to counter-spy operations.
What is the best way to gain a cultural victory?
To gain a Culture triumph, you need to build your civilization as a tourism hub. You must specifically draw more visiting tourists than every other civilization combined has domestic tourists.
Culture is a difficult victory condition to achieve because it is one of the most intricate, and it can become much more difficult if you’re matched with an A.I. civilization that is focused on this win condition. If you want to win your first game of Civilization VI, we don’t recommend it.
It’s crucial to play a civilization with some sort of boost for culture or tourism creation. Without such a bonus, achieving this victory criterion can be tough. Aside from that, you’ll need to concentrate on culture (you’ll need civics to unlock major buildings) and a fair level of production (to create the units, buildings, and Wonders you need to house Great Works, Artifacts, and Relics).
Other approaches are also possible. You can buy Great Works, Artifacts, and Relics from other civilizations, so you might be able to put your vast money to good use. Religion is beneficial because it can provide advantages, assist you in obtaining Relics, and subsequently be utilized to create Rock Bands (which are purchased with faith).
It’s complicated, as we’ve already stated. There are various ways to win, but it all boils down to getting the Great Works, Relics, and Artifacts you require, as well as erecting Wonders and cultural structures to hold them. Because it isn’t always enough to win, you can utilize the Rock Band (if you have the Gathering Storm expansion) to sway tourists in your favor.
What is the best way to win a Domination victory?
The simplest of the three, a Domination victory is achieved by capturing the capital of every other civilization on the map. After Science, we believe this is the second-easiest winning criterion to achieve.
As you conquer more lands, the other civilizations will become increasingly hostile. As a result, if you want to cross the finish line, you’ll need a strong military.
The greatest tactic is to go all out from the start. Conquer your early neighbors, especially city-states, unless they have a particularly valuable bonus that you want to keep. This has two advantages.
To begin, you can “snowball” by purchasing new cities and eliminating competitors for the most desirable city locations. You’ll be able to construct a larger military as you conquer more area, making future conquests easier.
Second, in the early ages, the warmonger penalty is lower, and other civilizations will have less communication with one another. The more enemies you defeat early on, the less likely you are to face a powerful alliance of opponents.
Production and science are plainly beneficial because they allow you to construct more units and research better units. Don’t forget about religion, though. With faith, you can purchase various military forces. Defensive and attacking bonuses are also provided by the religious beliefs “Defender of the Faith” and “Crusade,” respectively. You’ll be nearly tough to defeat if you can get these early and combine them with a strong early rush against adjacent adversaries.
In any event, by the Renaissance Era, you should be finished. Consider pursuing a different success condition (it’s typically simple to switch to Science) if you haven’t conquered several adversaries by then.
What is the best way to win a religious battle?
To win at Religion, your religion must be the most popular among all civilizations in the game. Religion naturally spreads from cities that are strong in that religion, but in order to win, you’ll need to work hard to find new ways to increase faith in cities, as well as create dedicated troops to propagate your religion. As a result, religion can be a difficult condition to overcome.
During the early stages of the game, you should concentrate on two interconnected goals. To begin, create a Holy Site district and attempt to construct a holy Wonder, such as Stonehenge. These objectives assist you in obtaining the Great Person points you require. Because the number of religions that can be created is limited (due to map size), it’s critical to find a Great Prophet before that limit is reached. If you don’t start a religion, you won’t be able to win at Religion. Early faiths are also given first priority when it comes to beliefs.
You’ll want to extend your civilisation by building towns that produce a lot of faith once you’ve established a religion. Natural Wonders and mountains give Holy Sites adjacency advantages, so keep an eye out for such.
You’ll be able to create religious units with faith once you gain the required civics, such as missionaries and apostles. These units can go to cities (domestic or foreign) where people do not follow your religion and convert them. It’s critical to concentrate on high faith production so that you can produce a large number of religious units to spread the word. You may find yourself in religious ‘wars’ with other civilizations since these troops can engage in “theological battle” with other religious units. But keep in mind that this fight takes place outside of your normal diplomatic status. You can find yourself competing religiously with civilizations that are otherwise amicable to you.
While expanding your faith can help you gain religious supremacy, you may need to take other methods to win. If you find yourself up against a religious rival, a good old-fashioned war can be utilised to seize many of their most faith-producing cities. You can also use diplomacy to unite other civilizations against them.
In the end, the difficulty of triumph will be largely determined by other civilizations’ opposition. If other civilizations do not place a high value on religion, you may find this to be a simple road to follow. On the other side, if other civilizations place a strong emphasis on religion, you may find yourself in a tough fight, so be prepared to switch to a different success condition.
What is the best way to gain a diplomatic victory?
A Diplomacy win occurs when you reach a particular amount of Diplomatic Victory points in the Gathering Storm expansion (the exact number depends on your game speed; you need 20 at Standard speed).
You earn credit towards victory by a number of tasks, much like you do with a Culture triumph. You can earn points by constructing specific wonders or researching future-tech technology. The World Congress, on the other hand, will be your primary source of victory points. In the World Congress, these are your main sources of victory points:
- Successfully passing resolutions (1VP)
- Winning a non-Emergency Scored Competition (1VP)
- Winning an Aid Request competition (2VP)
- Winning World Leader election in World Congress (2VP) – however, you can also lose VP if other civilizations outvote you.
While this win condition has a clear purpose, it’s more difficult than a Science victory because you don’t have complete control over the events that lead to victory points being generated. You’ll have to be resourceful. When a scored competition presents itself, you should take advantage of it and go all-in on winning. When a new World Congress session begins, you’ll want to carefully analyse your suggestions and look for those that you believe have the best chance of winning.
The number of Diplomatic Victory Points isn’t the only thing to keep an eye on. You’ll also need Diplomatic Favor, as this resource is used to assist your plans pass at the World Congress. City-states will be your primary source of bonus Diplomatic Favor, since you get one more point of favour for each city-state you Suzerain. Alliances with other civilizations also earn you Diplomatic Favor, which can be a significant source of favour later in the game.
Furthermore, certain one-time occurrences (such as liberating a city-state or winning a competition) will earn you Diplomatic Favor.
Because there are so many variables at play, there isn’t a one-size-fits-all strategy that will work in every case, just like there isn’t a one-size-fits-all Culture win. However, since city-states are a stable source of Diplomatic Favor, you should concentrate on them. You’ll want to use government policies to boost Envoy production and unlock civics that enable you to generate additional Envoys to dispatch to city-states.
Meanwhile, you should seek civilizations that will make strong allies, as solid late-game alliances are critical to your triumph.
While this may appear to be a tranquil win condition, you will likely require a strong and mobile force to deal with any other civilizations that are hostile to city-states. A diplomatic victory may become nearly impossible if several city-states are overrun by enemies, as this will deprive you of the Diplomatic Favor required to win proposals at the World Congress. The same is true with allies; if your ally is conquered, you will lose Diplomatic Favor.
What is the best way to score a victory?
If no one has won by the time the game concludes in 2050 A.D. The player with the highest score wins. You can gain points for almost anything, including controlling cities, establishing religions, erecting structures, and discovering wonders.
This is more of a fallback condition than a victory condition. Winning by a score is better than losing by a score, but it almost certainly means your previous plans were thwarted.
What do you think?